
#if !defined(_BALL_H)
#define _BALL_H

#include "ScreenElement.h"

class Ball : public ScreenElement {
 
 private:
	int radio;

 public:
	
	Ball(); 
	virtual ~Ball(); 

	int getRadio();
	void setRadio(int radio);

	void update();
	void collide(ScreenElement* e, Point puntoChoque);
	void draw(SDL_Surface* screen);

};

#endif  //_BALL_H
